Level Design Diary Part 1 (10-12 March)

I'm currently working together with Johan Wittrock on the final assignment in our Level Design course. The assignment is to analyse an level in a certain game, and try to arrive at conclusions to as of why it is the most popular map. Me and Johan choose to analyze Payload maps in Team Fortress 2.¨

So far, by looking at server statistics, we have come to the conclusion that Badwater Basin is the most popular Payload map, followed by Gold Rush. Now, our goal is to put of hypothesizes  to as of why Badwater is the most popular map, and try to see if those hypothesizes are correct 

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