Feedback on my game
I couple of people came over and tried my game at the Gotland Game Conference. One thing that many people said was that the game needed more polish and that the player should have gotten more feedback, but it is a good base to keep developing the game further with. And If I'm going to be honest, that's all fair feedback, these are certainly things that could improve with my game.
Beyond that, this GGC proved to me once again that you cannot satisfy everyone all the time, some people liked the game more then others. But overall, I get the feeling that the game is something that could be developed further.
Future plans
Because of what I got to hear about the game at GGC, I'm going to keep developing the game. I can't currently give an exact timeframe for all of this, but here are a couple of things that will happen with the game in the future.
- More feedback to the players. This was the thing that I got to hear the most of at GGC, and as a result this is something that will have high priority going forward with this project.
- Add the missing mechanics. The GGC prototype does not contain all mechanics that i want to have in my game and I will keep developing
- More units to the game. As of right now, you only have one unit that deals randomized damage values. This will change in the future, more units will be added to the game as time goes on.
- Improvements to the back-end code. Towards the end of this project, more and more of the code was done in a way that only enabled it to work at GGC, while not providing the possibility to expand the game later on. With new code, I will hopefully be able to add...
- ...Network Support. It's not an RTS game if you can't play it against another human player. I will work on adding network support to the game in order to make this happen. I will write another blog post later about my plans on this front are.
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