More and more progress is being done on this game right now.
State Machine Progress
The work on the finite state machine of the units is going forward; I have one more bug to fix on this front (and I've managed to narrow down the possible causes for this bug) and then this part of the units will be done. However so far there hasn't really been much of a game and that's another thing that I've been working on.
Resource System, Constructing Units and Goals of the Prototype
I managed to get some kind of resource system to function this week, so I can demonstrate a demo of the game next week. It's not exactly as I want the final game's resource system to function, but it is at least something.
Now I'm working on a system to create units manually in the game. Currently the state machine bug above is putting a stop for my progress on this front, but once I manages to find that bug I think things are going to go smooth from here on. How this system will work is that the player will press a button on the keyboard and if the player as sufficient resources, a unit will spawn near the player's base. I wanted it to function a bit differently, but due to a bug that I (and a few friends that I ask) can't wrap my head around why it is happening, I went with this solution instead.
For GGC (The conference where all the students show of their games), the goal for the player will be to eliminate a certain amount of enemy units in order to win the game. This was chosen because it should be relatively easy to implement. Even though I want to have the player to destroy the opponent's building as the goal of the game, it would require more work in order to function properly, as well as a general overhaul of how the back-end code of the game works.
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